By the end of Year 4, students will have had opportunities to create a range of digital solutions, such as interactive adventures that involve user choice, modelling simplified real world systems and simple guessing games. Learning in Digital Technologies focuses on further developing understanding and skills in computational thinking, such as categorising and outlining procedures and developing an increasing awareness of how digital systems are used and could be used at home, in school and the local community. Years 3 and 4 Years 3 and 4 Band Description They create and organise ideas and information using information systems, and share information in safe online environments. They collect familiar data and display them to convey meaning. Students design solutions to simple problems using a sequence of steps and decisions.
They use digital systems to represent simple patterns in data in different ways. View additional details about Literacy View additional details about Numeracy View additional details about Information and Communication Technology (ICT) Capability View additional details about Critical and Creative Thinkingįollow, describe and represent a sequence of steps and decisions (algorithms) needed to solve simple problems (ACTDIP004)Įxplore how people safely use common information systems to meet information, communication and recreation needs (ACTDIP005)Ĭreate and organise ideas and information using information systems independently and with others, and share these with known people in safe online environments (ACTDIP006)įoundation to Year 2 Achievement Standardīy the end of Year 2, students identify how common digital systems (hardware and software) are used to meet specific purposes. View additional details about Literacy View additional details about Numeracy View additional details about Information and Communication Technology (ICT) CapabilityĬollect, explore and sort data, and use digital systems to present the data creatively (ACTDIP003)
Recognise and explore patterns in data and represent data as pictures, symbols and diagrams (ACTDIK002) View additional details about Information and Communication Technology (ICT) Capability View additional details about Critical and Creative Thinking
Recognise and explore digital systems (hardware and software components ) for a purpose (ACTDIK001)
Install and start using it from emulator UI.F-2 Digital Technologies Knowledge and Understandingĭigital Technologies Processes and Production Skills Employ the search option to find the Lightbot : Code Hour App. Step-4: As soon as you open the Play Store, you can access any of the apps from its library.You must log in to Play Store with a prior Gmail account. Step-3: Search for Play Store app in the emulator UI/ Homepage.There should be several steps which will be mentioned inside the emulator UI so that you can easily do it. Step-2: Now complete the installation of the emulator.Visit their sites for knowing more about the software. Step-1: Choose an emulator of your choices like Bluestack, Nox App Player, or Mumu Player.Here are the steps that you will need to follow for the installation of the Lightbot : Code Hour App on Windows/ Mac OS:
By employing such an app, you can easily run any android program on PC operating systems. All you need to do is make use of an android emulator software.
How Can I download the Lightbot : Code Hour App on PC?Įven though there are no Lightbot : Code Hour App for PC, you can effortlessly use the Lightbot : Code Hour App on the Windows or Mac operating system.